Thursday, July 14, 2011

Another little clip.

Well I haven't got around to writing anything about the design or coding of my little tank game exercise yet but, just to keep something happening on this page, here is another clip of the current state of the game.

The enemy tanks have been given a rudimentary AI structure, breaking their control into sensor, driver and gunner components.  Currently the enemy tanks still exhibit simple patrolling behaviour, but do so agressively now.  They can now fire back!  Just to make it a little more visually interesting, they continuously fire at nothing if the player is out of sensor range.

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